POV-Ray : Newsgroups : povray.advanced-users : Sheet of paper (2-sided) : Sheet of paper (2-sided) Server Time
29 Jul 2024 18:31:11 EDT (-0400)
  Sheet of paper (2-sided)  
From: Jan Walzer
Date: 31 Mar 2001 11:21:30
Message: <3ac6040a@news.povray.org>
I'm trying to model a sheet of paper, that roles a bit ...
I'm going to use bezier patches for that, and (of course) uv-mapping
...

My intention is, to only show the image on one side, and leave the
backside white...

It should look like a printed poster ...

The question is, how to realize that ..

AFAIK it is not possible, to give the bezieres different fore-/back
textures...
should I model 2 different patches, and translate them a bit, or is
there another way to do that ?

--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


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